now browsing by category
Sponsored by OnePlus
Why spend hundreds more than you have to for a high-end Android experience? The OnePlus 5T has arrived, bringing all your favorite features including a dual camera, an immersive 18:9 display, and the power of Snapdragon 835 processor all while costing hundreds less than its competition.
In a world where flagship prices continue to rise sharply, OnePlus’ business model manages to offer an exceptional experience that starts at just $499. So what does the OnePlus 5T bring to the table?
Bigger than ever, but still the same size. The OnePlus 5T is a half inch bigger than its predecessor yet has the same body size thanks to the immersive 6-inch Full Optic AMOLED display that features an 18:9 aspect ratio.
Take aim with Oneplus’ dual camera setup. The 5T offers a dual camera that features a 16 and 20MP sensor. This particularly setup has been optimized for low-light and portrait photography.
A User Experience that doesn’t get in the way. OnePlus’ OxygenOS software brings you a clutter-free, smooth software experience that feels like “stock Android” yet offers tons of customizable features that lets you tailor the experience to your needs.
Blazing speed at every turn. The OnePlus 5T not only offers the same Qualcomm Snapdragon 835 found in rival flagships, but it offers as much as 8GB of RAM — beating out the competition by miles.
Fast charging is even faster with OnePlus. Imagine getting a half day’s power in a half hour, that’s exactly what OnePlus’ Dash Charge technology delivers. With OnePlus’ Dash tech you can reinvent the way you charge your phone, with overnight charging no longer really required.
Double the choice. Whether you are a frequent traveler or a business user that wants to keep two separate numbers, the OnePlus 5T is one of the few handsets sold in the US that offers dual-SIM capabilities, allowing you to rock two different carriers at the same time.
You can spend hundreds for nearly identical specs and features, or you can pick up the OnePlus 5T. Not exactly a hard choice, is it?
Learn more about the OnePlus 5T: Check out our full 5T review
Android and iOS have been doing battle ever since 2008, and in that time, there have been some long-running problems with both operating systems. The iPhone’s notification system is a mess, Android took way too long to put a battery percentage on the status bar — oh, and Android’s upgrade system is a complete and utter mess.
While most of the problems that blighted both OSes at launch have been fixed by now, Android’s “fragmentation” issue — the fact that most Android phones are running different versions of Android, and new updates are incredibly slow to roll out — has only become worse with time.
Google released new data Monday on the state of the Android union, and simply put, it’s not pretty. Android 8.0, the latest version released on August 21st, is currently installed on 0.5 percent of all Android devices. Current flagships like the Galaxy S8 and Note 8 won’t be getting Android 8.0 until 2018, and the vast majority of Android devices currently in circulation won’t get the update at all.
Things get even worse when you look at the rest of the Android field. It’s not like there’s a bunch of devices sitting on Android 7.0, waiting to be updated: Android 7.0 and 7.1 has a combined share of 23.3 percent, 6.0 has 29.7 percent, and Android 5.0 is at 26.3 percent.
To put all this in perspective, iOS 11 was released on September 19th, nearly a full month after Android 8.0. As of December 4th, 59% of all iOS devices were running iOS 11, 33% are on iOS 10, and just 8% of devices are on something older.
This isn’t for a lack of trying on Google’s part. Google kicks updates out to its own Pixel and Nexus phones as fast as it can. But for everyone else, there’s too many links in the chain: Google releases an update, the the manufacturer has to tweak it and fix all the unique bugs it creates on every single device, and then mobile carriers has to make sure that the new update works on its network. Often, manufacturers and carriers won’t both to spend the time and money doing all this, because the lack of software support creates a reason for customers to upgrade and get the new features.
So, not specifically Google’s fault, but absolutely Google’s problem. Unfortunately, there’s no solution on the horizon, and at least based on the data for Android 8.0, things are getting worse, not better.
When it comes to Android tablets, there aren’t that many high-end options to choose from. Even now, it’s not uncommon to see folks opt for older tablets like the three-year-old Nexus 9. But Huawei is one of the companies trying to turn things around, and rumor has it it’s working on a high-end Android tablet to rule them all: A successor to the MediaPad M3, the MediaPad M4.
The Huawei MediaPad M3 came out in September of last year, sporting Huawei’s latest HiSilicon Kirin processor, along with a 1600 x 2560 screen and Android 6.0 Marshmallow (later updated to Android 7.0 Nougat with EMUI 5). With 4GB RAM, up to 64GB of storage, and lots of expandable storage, it’s a decent device for folks who watch a lot of movies, read plenty of ebooks, or play some decently demanding games. Now, thanks to some people over at the Dutch technology site Mobielkopen, some new information about its sequel — the upcoming Huawei MediaPad M4 — has been revealed.
A User Agent Profile (UAProf) on Huawei’s site mentions the MediaPad M4. That’s telling in and of itself — a user agent basically tells websites what kind of browser, device, and operating system is connecting to it, so that the website serves the correct version of the web page. The user agent for a mobile device for example, might prompt the website to serve the mobile version of a page rather than the desktop one. Obviously, web page developers need to account for these, and so they embed information like device type and screen resolution in UAPs.
The Huawei MediaPad M4’s UAP, for example, describes a tablet with Android 8.0 Oreo according to the and a model number “SHT-AL09”. It’ll retain the same screen resolution as its predecessor, 1600×2560, and potentially launch with one of Huawei’s high-end processors, either the Kirin 960 or Kirin 970.
You can check out the report from Mobielkopen below, or check out the user agent profile XML file yourself.
Deal: Buy 3 Months, Get 3 Free. Unlimited Talk, Text.
Plans from $15/month
When Huami, a sub-brand of Xiaomi, announced that it was bringing a GPS-enabled smartwatch to the U.S. for just $129 last year, I was intrigued. At the time there weren’t too many affordable fitness tracker/smartwatch hybrid devices out there, and the selection outside of Android Wear devices was slim.
The Huami Amazfit PACE fell short of my expectations though. It was slow, had limited syncing options, a wonky touchscreen, and buggy notifications. But damn was that watch pretty.
Now Huami is back with two new smartwatches for the new year— the Amazfit Sports Smartwatch 2 and Amazfit Watch 2S.
The classier smartwatch is the Amazfit Watch 2S. It features a sapphire glass screen and leather straps, though it’s missing a built-in GPS and a heart rate monitor.
Best fitness trackers (December 2017)
The Sports Smartwatch 2, on the other hand, comes with a 1.34-inch touchscreen display with 2.5D tempered glass (320 x 300), rubber straps, a built-in GPS, optical heart rate sensor, and 4 GB of storage. It also has a battery that Huami says will last 35 hours on a single charge in GPS mode. The Sports Smartwatch 2 is also able to track swimming this time around, and will be able to record laps, stroke efficiency index, and stroke style.
Both smartwatches have a water resistance rating of 5 ATM, ceramic bezels, as well as 316L stainless steel buttons.
The Sport smartwatch will run for (get it?) 999 Yuan at launch, which is roughly $150 USD. That’s a little more expensive than what the original PACE watch sold for in the U.S. The classier Watch 2S model will cost 1,499 Yuan at launch, or roughly $226. No U.S. availability has been announced. Huami says it’ll show off both devices at CES 2018, so we may be able to score some hands-on (wrists-on?) time with them.
PORTLAND, Ore. (KOIN) — TriMet Hop Fastpass will be available with Android Pay starting early next year.
TriMet and Google teamed up to make making the Hop Fastpass™ the first virtual transit card available in Android Pay. The move also marks the first mobile wallet partnership for TriMet.
Users will be able to tap their phones to pay for their fares and receive all the benefits of a physical Hop card.
Get more information here.
Samsung’s most recent Galaxy A-series models were released at the start of this year, way back in January, so it’s safe to assume the next generation will make an appearance around the same time early next year. There have been plenty of rumors about the mid-range lineup, and we’re pretty sure the naming convention will be changing, with this year’s A5 and A7 becoming the A8 and A8+.
New information coming from a leaked user manual confirms that the new A-series devices will have dual front-facing cameras and a Galaxy S8-esque ‘Infinity Display’ – or an 18:9 screen with minimal bezels. The two cameras on the front will be used for portrait mode-style selfies, where the background is blurred to emphasize your duck face.
As well as the long screen with its curved corners, the images also point to a few other design aspects. The fingerprint scanner is finally being moved below the camera module, which will be sure to appease fans and reviewers alike. The rear camera module includes just a single lens, unlike what we see round the front. There’s also mention of an ‘earphone jack,’ in case anyone was worried that Samsung was about to do away with it.
The manual doesn’t go into to too much detail about internal specs, although it does point out that the phones will be shipping with Android 7.1.1 Nougat, which is disappointing yet unsurprising considering they are mid-range devices from Samsung. None of this is set in stone, of course, but we should find out soon enough. Expect an announcement from the Korean company in the next month or two. In the meantime, take a look at these leaked images and see if you think they’re the real deal?
- Samsung user manual
Google’s is finally bringing its augmented reality (AR) stickers supported through its ARCore to Android and the Play Store, providing you have a Pixel phone.
Revealed at the same time as the Pixel 2 and Pixel 2 XL handsets, Google’s ARCore provides the framework for supporting AR images on Android devices without the need for dual camera arrays and depth sensors.
The framework supports AR Stickers, a feature and app that allows users to superimpose images of virtual animated objects and characters, including an anamorphic pizza and Google’s own Android robot, over whatever is being view by a phone’s camera.
Providing you have one of the Pixel 2 phones or an original Pixel handset, you can simply download the update to Android 8.1 being currently rolled out by Google, and the AR Stickers feature will appear in the settings on the Pixel phones’ camera app. From there its simply a case of selecting a character and placing them into whatever environment you’re viewing through you phone’s camera.
Android Oreo 8.1 has not rolled out to our Pixel 2 XL at the time of writing, so we couldn’t see the AR Stickers in action for ourselves, but various reports paint AR Stickers in a positive light, with the AR characters fitting nicely into scenes and matching the lighting of the environment.
However, the AR effects breakdown when someone walks in front of the camera causing a character to be superimposed onto them not the target object. This could be down to ARCore shunning the need for a depth sensor, or simply indicate that the underlying AR framework is in its early days.
Both the ARCore framework and the AR Stickers are available to download from the Play Store, which would suggest that other Android phones will soon get support for the Google AR features.
More handsets with access to an AR framework would certainly help the rather niche area of tech have more of an impact beyond the Pixel handsets and hit semi-AR game Pokemon Go.
Related: Best Android phones of 2017
Does AR appeal to you or is it too much of a gimmick? Let us know on Twitter or Facebook.
Google Lens is one of the more incredible examples of machine learning in action. It’s one thing to take a picture, but it’s entirely another when you can use it as a means of learning more about the world around you. If you haven’t used it, you’ll just have to trust us – or read some of of our previous coverage – when we say that it’s highly nifty. And Google plans on making it even more useful in the future, with improvements for shopping, nature, new AR experiences, and a new OCR (optical character recognition) model.
In a recent conversation on Twitter, our own Artem was able to get a quick statement about future plans for Google Lens from the engineering lead for the project.
Shopping (apparel, home goods, etc) in the works. Natural world (flora and fauna) improvements coming. Team just sent me an amazing new OCR model. Experimental AR experiences coming as well…
— Rajan Patel (@rajanpatel) December 9, 2017
The most curious of these planned changes is the “Experimental AR experiences.” It could just be something as pedestrian as the company’s recent AR Stickers, but I doubt anything like that would warrant the adjective “experimental.”
The shopping and natural world improvements likely amount to an increase in the number and types of objects and scenes that Google Lens can recognize. Shopping is one of those activities that it could really be useful for, too. Imagine comparison shopping at your local retailers, all in real-time. It would even make price matching and review checking a breeze. Like all these changes, we’ll have to see precisely what Google has in store, but the potential is there.
Improvements like OCR (optical character recognition) changes are a bit more incremental. Even if the changes they represent are amazing on a technical level, for consumers the difference is likely to be less interesting. Google Lens already has the ability to recognize text, all they’ll notice is that it does a better job.
There aren’t a lot of details or any schedule associated with the statement, and I’m sure the company’s plans are subject to change. But, it seems like the informational well that is Google Lens has barely been tapped. We’ll just have to wait and see how these new improvements and features perform.
There are billions of Android phones and tablets out there, but only a vanishingly small number of them are running Google’s latest Android release, known as Oreo. Google has released updated platform distribution numbers, which show that a mere 0.5 percent of Android devices are on Oreo, and the latest 8.1 build hasn’t even hit the necessary 0.1 percent cutoff to be included. This sounds bad, but the news is actually better than it was last year.
As things currently stand, Android 7.0 and 7.1 (Nougat) have a combined share of 23.3 percent, but Marshmallow is still the biggest chunk of all Android devices with 29.7 percent market share. That version of Android was launched over two years ago, so many of these devices are no longer getting security updates. Lollipop, which came out the year before that, is also larger than Nougat with 26.3 percent of active devices.
The remainder of Android phones and tablets are running older versions of the OS like KitKat, and Gingerbread. Yes, there are still 0.4 percent of devices (less than Oreo!) running Gingerbread. That version of Android launched just over seven years ago on the Nexus S. This OS is so clunky and slow by today’s standards, I can only assume it’s running on modded tablets or smartphones in some far-flung corner of the world.
Android’s sluggish update timeline is thanks to the way it’s deployed on devices. Google makes the operating system and releases the open source code. Device makers take than, optimize for their hardware with the help of vendors like Qualcomm and MediaTek, and sell phones. It’s the smartphone maker that’s responsible for pushing updates, and sometimes there’s not a compelling business reason for them to do so quickly or at all. If you purchase a cheap phone, there’s little incentive for the maker to spend resources pushing more than a few small updates.
It’s not all bad news, though. Nougat’s rise last year was actually slower than Oreo this year. So, we should see better results as the big 2018 flagship phones start dropping in a few months. Going forward, all phones that launch with Oreo will have support for Project Treble. This is a modular version of the Android platform that separates the low-level vendor code like hardware drivers from the user-facing stuff. This change should make updates faster because OEMs don’t need to wait for updated drivers from Qualcomm and others.
For the time being, Oreo users are in the extreme minority. Hopefully, that won’t be the case for future updates.
Now read: 25 Best Android Tips
Google Research has launched three new photography-based mobile apps showcasing the company’s latest experimental technologies.
Available variously for Android and iOS, the new apps are the first in an ongoing series of what it calls photography ‘appsperiments’ which the company defines as “usable and useful mobile photography experiences built on experimental technology.’’
These technologies include object recognition, person segmentation (think ‘portrait mode’), stylization algorithms (think ‘Prisma’), and efficient image encoding and decoding techniques. More importantly, they’re quite a lot of fun.
Storyboard (available on Android) takes existing video clips from your phone and converts them automatically into stylized comic-book layouts. The app searches for the most interesting moments in the video and lays them out before applying one of six built-in styles. You can’t edit the results (this app is about fun and experimentation, not professional comic book production), but a single downward swipe on the screen will generate a new comic strip. Just keep swiping down until you get one you like.
The results are quite effective but can, despite Google’s claim of ‘up to 1.6 trillion different possibilities’, become repetitive rather quickly. The ability to add text and tweak layouts would improve the app immeasurably. Maybe they’ll add that one day.
Selfissimo! (available for Android and iOS) creates a selection black and white selfies in the form of an automated photoshoot, complete with encouraging words from the ‘photographer’.
A tap on the screen begins the photo shoot which encourages you to strike poses, automatically taking a photo every time you stop moving. Between shots, it occasionally displays messages such as “Strike a Pose!”, “Hot!” or “You’re magical!” before finally presenting you with a contact sheet of images you can share as a collection or individually.
This app is sure to raise a few laughs but is ultimately rather gimmicky. It does, however, serve as a demonstration of Google’s considerable prowess in image processing and stone-cold sarcasm.
Personally, I can see this concept developing further into something more useful. For example, using machine learning to detect bad posing techniques and offer meaningful direction to the model (you) such as “chin down a bit”. “Turn to face the light” or “wipe that stupid pout your face.”
Finally, Scrubbies (currently available for iOS only) lets you create video loops from the most interesting bits of your video clips. Google suggests that you might like to ‘highlight actions, capture funny faces, and replay moments’ – and who wouldn’t!
The app works by swiping left and right on a video clip with one finger to play the video or with two fingers to capture playback so you can save it.
The result is something like a ‘Boomerang’ clip but with more sophisticated control over the motion in the video. Unfortunately, this app suffers from its inability to use pre-existing footage. You can only create a ‘Scrubbie’ from footage shot within the app.
It remains to be seen whether any of these new ‘appsperiments’ will replicate the viral success of apps like Prisma or Meitu, but it really doesn’t matter either way. What we have here are simply early glimpses of Google’s latest ideas which may or may not find their way into mainstream products. For now, they’re just a bit of fun.
More On Forbes
This iPhone Extra Long Nylon Braided Lightning Cable USB Charger Cord 5 pack set is only $11.88 (81% off) with this Lightning Deal and coupon at Amazon right now!
This is a fabulous price for 5 cords with fantastic customer reviews (5 out of 5 stars)! The set comes with 3 ft (2 of these), 6 ft (2 of these) 10 ft cables that are compatible with multiple iPhones, iPads, iPods including the Compatible with iPhone X/8/8 Plus/7/7 Plus/6/6 Plus/6S/6S Plus/5/5S/SE,iPad,iPod and more.
The set of 5 cables by TNSO is usually $59.99 and is on sale today for $12.51 PLUS there is a 5% off coupon that you can clip right under the price making the set only $11.88 at Amazon.com HERE!
This is a Lightning Deal and will not last long.
See all the details on Amazon.com.
Shipping is free if you have Amazon Prime or on orders over $25. Get a 30-Day free trial of Prime at Amazon.com HERE.
Smart Spending Resources is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com.
The latest data provided by market research firm, Counterpoint, reflects that during the month of October, 2017, Apple’s iPhone 8 and iPhone 8 Plus were the No. 1 and No. 2 best selling smartphone devices, respectively.
According to the firm’s Market Pulse: November Edition, which seeks to provide key insight into current trends in the mobile handset market, Apple’s iPhone 8 flagships are performing much better than we’ve been lead to believe.
This is especially true in comparison to other offerings from Samsung, Oppo, Vivo, and Xiaomi, which also made the list.
As you can see from Counterpoint’s analysis of smartphone sales, iPhone 8 and 8 Plus enjoyed the greatest popularity in October, and especially in relation to Samsung’s latest Galaxy Note 8 and Galaxy S8+ flagships.
Other contenders include Apple’s older iPhone 6 and iPhone 7, interestingly, which at 1.2 percent apiece were about as popular as Samsung’s aging Galaxy S8+.
“The performance of the Samsung Note 8 was good and the Galaxy S8 series was also decent sequentially,” said Counterpoint analyst, Pavel Naiya, who noted that the South Korean company’s success can be attributed in part to “strategic price moves.”
On the whole, customers veered towards purchasing high-end smartphones in October (those belonging to the ‘Premium’ category of $400+ devices), which has largely been dominated by Apple’s iPhone over the years.
Also worth noting, of course, is that the inherent data does not factor in iPhone X sales, which we can already tell are going to have a huge impact on these figures as they continue pouring in.
The present analysis, while providing insight into U.S. smartphone sales, also highlights the increasing demand for high-end devices in burgeoning markets like India.
Did you pick up a new smartphone this fall? Let us know which kind in the comments!
An Austin neighborhood man who knocked a cellphone from a woman’s hand on the Pink Line has been charged with theft, Chicago police said.
Cedric Williams, 19, was scheduled to appear in Central Bond Court Tuesday on the charge, police said.
The victim, a 24-year-old woman, was sitting in a Pink Line train Nov. 10 about 4:35 p.m. when Williams approached her, grabbed her iPhone and ran away, police said.
The incident was captured on CTA surveillance video, and police arrested Williams, of the 100 block of North Pine Avenue, on Monday after officers identified him as the suspect.
- Google is launching a new research project to develop so-called “appsperiments.”
- Appsperiments are new apps that use some of Google’s experimental technologies.
- The company is releasing three new apps today, on both Android and Apple’s iOS.
The first will come just to Android, while Scrubbies is an iOS exclusive; Selfissimo!, on the other hand, will be released on both platforms.
The three apps are parts of a first round of products inside the Google’s new, so-called “appsperiment” program. More apps will come, but the current lineup focuses on photography.
The apps are all built on experimental technologies — a bit like Motion Still, the iOS app that transforms Apple’s Live Photos into universally shareable gifs.
Storyboard is a nifty app that asks users to upload a video, and then automatically extrapolates six frames out of the clip from which it creates a comic-book like panel.
There are six visual styles, Google says, and up to 1.6 trillion different combinations for its algorithms to churn out.
Scrubbies, iOS’ exclusive apps, lets you use your fingers to scroll through a video’s timeline, DJ style, and record the movement to create a video loop that emphasises movement and action.
Discover share this Animated GIF with everyone you know. GIPHY is how you search, share, discover, and create GIFs.
The weirdly named Selfissimo! will make its way to the iPhone and Android phones, and is the simplest app out of this first appsperiments’ wave.
A simple tap on the screen will make your phone start recording (with the front-facing camera), and ask you to strike a few different poses.
The end result is a lot like a photobooth’s, with Google’s app snapping a shot every time you move and giving you back black and white pictures to save and share on social media or elsewhere.
EXCLUSIVE FREE SLIDE DECK:
The Next Smartphone by the BI Intelligence Research Team.
Get the Slide Deck Now »
WILKES-BARRE TOWNSHIP — More than $7,000 worth of iPhones were stolen Tuesday morning from a Walmart in Luzerne County.
Police released security camera pictures of the men they believe were involved in the theft near Wilkes-Barre.
Officers say one man used a hammer to smash a case and steal nine iPhones.
Investigators said he left the store with another man and drove away in a black car, possibly a Chevy Cruz.
Wilkes-Barre Township police believe the same people may be responsible for a similar incident in Lackawanna County.
Apple Senior Vice President of Worldwide Marketing Phil Schiller continues his media rounds talking about all things Apple, with the latest interview delving into the internal thought process when the company decided to move away from Touch ID in the iPhone X, thoughts on Apple’s collaborative environment, and the iMac Pro’s imminent release.
In an interview granted to T3 and published on Tuesday hours before the iMac Pro availability announcement, Schiller called Face ID “the boldest of the things we’ve done” and reiterating the Apple committed to the new technology early in the process.
“That’s an exciting moment, when you have to sort of the old saying: Burn the boats. Leave the past behind, and commit’,” said Schiller. “Knowing that the team was willing to make that gamble was a key point early enough in the process.”
As far as the Face ID technology included in other products, Schiller danced around the subject.
“We try not to get ahead of ourselves,” Schiller said to T3. “While we have many plans throughout the year for many things, we also are realists in that we need to create something, and that we need to make it great, and that we need to study, and we need to learn all the user cases all around the world from everybody in every situation, before we then imagine some of the other things we might do.”
Schiller also has seen that the new gestures on the iPhone X made necessary by the omission of a home button have been easy for users to adapt to.
“Most people are comfortable with it within minutes – 30 minutes, whatever. It’s not the kind of thing you have to live with for a week or two to get used to,” said Schiller. “That, to me, is always the sign of some or our most advanced, best thought-out technology: they become intuitive incredibly quickly and change how you think about everything else you use.”
Tim Cook’s powers of collaboration
Apple’s deep integration between its assorted technologies is often cited as a reason for sticking with the ecosystem. Pointing to the Apple Watch being able to unlock a Mac, AirPods, and the Apple Pencil as examples, Schiller sees Apple CEO Tim Cook at the core of those interactions.
“One of the great things Tim has done is to recognize the power of collaborative work at Apple; he encourages us all to really take advantage of that; and to not only work together, but to imagine things in our products that would not be possible had it not been for that collaboration,” said Schiller about Cook. “And those then turn into strengths that, as customers, we all benefit from.”
Apple innovation in the AirPods
Schiller spoke at length about the engineering process for the AirPods. Saying that the company first had the Apple Watch Series 3 in mind when they conceived the device, the executive spoke about problems that they ran into along the way.
“At the surface level, it’s an incredibly simple product. But the reality is it’s actually an incredibly complex product to make,” Schiller said regarding the very popular wireless earbud released in the end of 2016. “Each AirPod really is its own computer, running software and hardware. And those two computers need to deliver this very clear experience that you want, and they have to work together, because we’re very attuned to synchronization in audio as a species.”
Issues cited along the way were the unexpected result that removing the cable had on bud retention in the ears, dealing with RF shielding by the human body itself, and other fit and finish issues.
iMac Pro is a game-changer
Schiller claims that Apple “learned over the last few years” the “depth and love” that the Mac platform has by pro users. He says that the definition of Pro is very wide, and is very difficult to accommodate in full —but they are listening.
“So why now? Because this is how long it’s taken. It was a big, big project, and that’s just how things go. It takes this time. And we’re getting close to when it’s out there. It’s very soon. A matter of days now.” Schiller said. “And like all of our products, we have a lot of thoughts and feelings about it, but the truth will be: what do customers tell us? I can’t wait.”
HomePod delayed, but no real reason given
“It’s really very simple. It’s a brand new product. It’s a lot of engineering to make it be the product we’ve described, and for it to be what we all hope it can be.” Schiller said about the HomePod’s delay into 2017. “I’m actually really proud that we’re a company that will take the time to do something right. Our goal is always not to be most’ but to be best’, and we set high standards. We often exceed those, but not always. And we need to be self-honest if something’s not ready, and continue to work on it until it is.”
According to developer Black Wing Foundation, the game’s Unreal 4 Engine underpinnings will help everything look even better than before. You’ll also get Life is Strange iMessage stickers and an in-game photo mode. You’ll be able to share both your progress in the game as well as the pictures you take on social media, as well. You can pre-order the game on the App Store now, with the first three episodes coming online on the 14th, with episodes four and five following in the first part of 2018. An Android version is planned for early 2018 as well.
“Everyone here at DONTNOD is really excited to share the adventures of Max and Chloe in Life is Strange with a new audience on mobile,” said CEO Oskar Guilbert in a statement. “We welcome new players to Arcadia Bay’s community and look forward to discovering the story choices that they make during their stay.”